30 October 2017

hale, healthy hallucinations

Dreams are, in essence, hallucinations. While dreaming, we see, hear, and feel things that exist nowhere except within the subconscious mind. Absent the type of appropriate sleep that facilitates reaching dream-state, we humans tend to become listless, our brains foggy, our moods sullen and prone to depression. Some research suggests that dreams help improve social interactions. Another theory is that dreams help us connect with our emotions, reducing the burden of negative ones such as fear and worry.

Consequently, it is important to do everything possible to get a good night’s sleep that is neither too long nor too short. This author knows that strenuous physical exercise during the day helps him fall asleep quickly. He also knows that the presence of both light and sound keep him from sleeping well, wherefore he makes his bedroom dark and quiet before going to bed. One of the reasons he doesn’t drink booze is because he knows that the use hard drugs such as alcohol poses a danger to healthy sleep patterns. Also important is not eating food or drinking water before bedtime, as these can interrupt nocturnal cycles.

There are few if any drawbacks to having the kind of sleep that allows to occur dreams, but many risks associated with poor sleep-related habits. For long-term health and a free bout of beneficial hallucinations, please skip the mind-altering drugs and try to get a good night’s sleep.

americanifesto / 場黑麥 / jpr / urbanartopia / whorphan

27 October 2017

parameters for success

One of the reasons that video games are popular is that the parameters for success within them are clearly established. In the game Clash of Clans, for example, as long as one player destroys a certain amount of his opponent’s defensive towers and property he is rewarded with trophies, stars, and in-game resources on top of what was gained through raiding. He know that he must wipe out at least fifty percent of the other’s things or kill the opposing town hall in order to be a success. He feels good after a win, and bad after a loss.

In the world outside of video games, however, the parameters of success (and the celebrations and positive feelings that should accompany doing something well) are often lacking. For freelance workers who lack a direct command structure, the success of accomplishing tasks and meeting deadlines is rarely celebrated, acknowledged, or even recognized - even though progress was made. The correct emails are sent on time, but only infrequently do clients issues words of encouragement and praise. The job of the client, after all, is to receive things and pay for them, not soothe egos or boost morale; it’s up to the worker to stay motivated and light of heart.

As kids, our parents (hopefully) praised us when we got something right and helped us to regroup when we didn’t. As adults, however, and especially as orphaned adult freelancers, we bear the twin burdens of establishing the parameters of our own success as well as instituting rituals to regularly acknowledge and properly praise ourselves when we stay on target and get things done. Given our trying economic realities and the supreme value of time, this author recommends that such rituals be kept cheap, short, and simple. A minute or two of quiet reflection during which one imagines putting the completed project in a box and giving it to the recipient, to the sounds of cacophonous fanfare and much rejoicing, is better by far than wading once more into the breach, without pause.

By copying the video-game model of clearly established success, it’s possible for life as a freelancer to be both rewarding and bearable.

americanifesto / 場黑麥 / jpr / urbanartopia / whorphan

25 October 2017

23 October 2017

18 October 2017

06 October 2017

04 October 2017

logic of difficulty

In an effort to increase productivity and spend my time left on this mortal coil wisely, I’ve been experimenting with making certain things difficult. Not good things, of course, such as ritual, spirituality, creative expression, or spending time with people whose company I enjoy; the things I’m trying to make difficult are detrimental and wasteful activities such as watching internet videos, eating when I’m not hungry, and spending more money than necessary on transportation.

To avoid getting lost down a YouTube rabbit hole, I tether my laptop to the internet via my mobile phone instead of using house WiFi. Due to the limited amount of mobile data my plan provides, watching internet videos is out of the question. When zoning out to the latest trending vidz threatens to eat into my allotment of wireless gigabytes, staying on task and hammering out the paragraphs becomes the path of less resistance.

To avoid stuffing my face between meals, I buy most of my food dry, raw, or in bulk, which means I have to prepare something before it’s ready for consumption. With the exception of the odd carrot or apple, this has allowed me to drastically cut down on spells of random munching, given that I can’t just eat one cookie after the other while standing in front of the kitchen cupboard but have to bake a batch first, from a box.

To avoid wasting time driving around out of laziness or spending money unnecessarily on a gym membership, I bicycle or walk nearly everywhere I go. Bicycling and walking, as well as a daily hatha yoga practice, sets of burpies, and regular disc-golf outings, fulfil most of my upper and lower body workout demands without monetary expenditure. (Plus, these activities contribute little to my overall carbon footprint, which I estimate to be roughly 9 tons of CO2 a year.) Since getting access to a car or a gym is difficult, I resort to the options at my ready and immediate disposal.

By making that which I want to do easy, and that which I want to avoid doing hard, I find myself living a more productive and active life than I ever did watching TV or driving around in a slave’s chariot.

americanifesto / 場黑麥 / jpr / urbanartopia / whorphan

02 October 2017

on biblical brutality

After having made it through most of the Christian bible’s Old Testament, perusing now Isaiah, I see what many people with whom I’ve spoken say about the beauty and kindness contained within said book’s pages. There are fantastic passages that seem to tell the reader to be merciful and good. I also see, however, how someone reading this ancient text could soon become radicalized and filled with righteous hatred.

Psalms 137:8-9 (Good News Bible, Today’s English Version) for example says: “Babylon, you will be destroyed. Happy is the man who pays you back for what you have done to us - who takes your babies and smashes them against a rock.” The Old Testament abounds with such language, with pleasure gained from the suffering of innocent victims, with pleas to Yahweh that the reader might rejoice when the children’s children’s children of this foe or that enemy are punished for his misdeeds. Taken out of context, of course, such words would horrify any modern, rational, sane-minded individual. 


Why, though, are such hateful and despicable passages still in the text? Why have they not been excised? Why does the Christian bible still contain parts that call for finding joy in the suffering of others, kids and other innocents alike? Anybody who recites the Nicene creed must believe in the Old Testament, including that: “Intelligent people talk sense, but stupid people need to be punished” (Proverbs 10:13). Punished by whom, though, and when? By an armed teenager, today, or by a bloodthirst god thousands of years ago? Keeping such destructive and terrifying language in one’s holy book encourages weak-minded and easily excitable individuals, who seek guidance from Bronze-age belief systems such as the Christian bible, to harm others. The bible has been changed before, for purposes political and power-related. Why not change it again and take out all the hate-mongering and schadenfreude? While it’s not a perfect system, anyone looking for a different and more peaceful path might turn, for example, to Buddhism, a code that contains within itself far fewer calls to abject violence against persons who cannot defend themselves.

americanifesto / 場黑麥 / jpr / urbanartopia / whorphan